Cosplayer

Cosplayers combine imagination and magic to change their identity, taking on the powers and abilities of whatever they dress up as.

2 Shadow-Elf Face

You can dress up not only as a monster or character but as another race. Draw a race card from any race but your own.

3 I AM a _______

Play this card to activate any ability from your current costume if dressed as a monster.

4 Not PETA Acceptable

PLay this card as a free action to take a defeated monster card and put it in your hand to use as a fate card or costume.

5 Scrounge

Draw a monster card and put it in your hand to use as a fate card, costume, or something else.

6 Glomp

You grapple the target preventing it from taking any actions so long as you cannot take actions, up to 3 turns.

7 Thrift Store Shopping

Draw 2 loot cards from the deck in your search for costume supplies.

8 Wardrobe Malfunction Discard your current costume and kill any enemy.

9 Impatient Costume Making

You must have it! But it's not dead yet. Smack a grunt and put its card in your hand to play as a fate or costume card.

10 Loot The Bodies

Pick up two fallen grunts at the end of combat and put them in your hand to use as fate cards or costumes.

J Dressup Pick your favorite hero and dress as them. Draw 3 class cards from any class except cosplayer. You don't need to discard your current costume to do this.

Q Mimic You like studying other people and doing what they do. Play this card as a free action as the card an ally just played.

K Method Acting For this entire scene or combat, act as if you truly are the monster you are dressed as. You may activate its abilities any time you want by drawing for them.

A Sincere Flattery

Pick an ally you admire and decide to dress and act like that ally. This acts as a new costume. Any time that ally takes an action, you may choose to replicate that action. Flip for it, and on a number card you succeed. You can choose to replicate any class or race card they play by discarding any card, or by flipping a face card to do so. You are encouraged to mimic or prody the ally's actions.