Classes

Classes are a major part of this game.

Section heading
Each class has 13 unique abilities available to it, each activated by a different card. For instance, a

You choose your class at the beginning of the game, and you draw cards from that class deck. You can modify a class deck with adventurer cards, adding in some abilities to even it out a bit.

Achievements
If you're not playing a one-shot, you have achievements that allow you to take a class. Once you achieve the objective, you may switch your character to that class immediately. This is the only way to change your class except at the beginning of a game session.

The achievements for each class are:

Adventurer: Nothing, it's the starter class.

Warrior: Attack 3 enemies without using an ability.

Rogue: Steal something where you risk a penalty if caught.

Commander: Master 2 other classes besides adventurer.

Ranger:

Tamer: Befriend an animal in game or bring one to the table out of game.

High Mage: Write up a manifest of philosophy and spiritual enlightenment for your character. Bring it to game.

Scribe: Bring a suitably impressive poem to the game that you wrote yourself.

Assassin: Kill an important NPC in a sneaky way.

Skinwalker: Defeat an animal in game or come to game dressed in an animal costume.