Rogue

''Thieves are good at lying, cheating, stealing, and stabbing people in the back. This makes them valuable additions to your team provided you keep a close eye on them and accurate inventory counts at all times. ''

Abilities: 

2 

3 5 Finger Discount: Draw 2 loot cards.

4 While They're Occupied: Use this card to right before combat for free to escape from that combt. Draw 1 loot card for every turn the battle continues. Otherwise, it can be used to go on a looting spree at any time.

5 Grave Robber: Take the top class card from any player's discard pile.

6 Dodge: Play this card after being attacked to ignore that attack. Outside of combat, you can dodge any trouble.

7 Organ Donor: Pickpocket an enemy's spleen, kidneys, or other vital organs. Their hit class drops by one.

8 Meat Shield: Hide behind an ally for the remainder of combat. While that ally still stands, you may not be targeted by any enemy.

9 q:q

10  Loot the Bodies: They're not using their stuff anymore. Draw a loot card for each slain enemy. You must play this before combat is over.

J Start Some Infighting: Choose two enemies to make an attack against each other. They both draw for a strike, as if they were player characters. This may kill one, both, or neither enemies.

Q Stack the Deck: On the narrator's next round, assume you've stacked the deck so only number cards are drawn. All monsters automatically activate their number card abilities only.

K  King of Thieves: Play this to make an inconceivable theft likely. You can steal someone's heart or the words from their mouth. You can steal your own pants without catching yourself in the act.

Ace: ?: ?