Scribe

Scribes follow the example of the legendary Timothy McSweeny, writing down powerful words of magic to prepare useful spells for people to use.

Special: Special Name

Description of special class feature.

Ablities: 

2  -  10  Read Scroll: When playing a scribe, you will keep a stash of poems, short stories (a few paragraphs long), and the like around. You will read these aloud when casting. Once used, they may not be reused. This allows you to use lore plus the reading skill to do something. The reading creates a magical spell that adds +2-5 to your play and does whatever the GM deems is the effect of the writing, based on the GM's appraisal of its quality. For example, a poem about a river may quench the thirst of the party, deal water damage, or conjure a river. Haiku and limericks are encouraged.

J Double Trouble: Read off two poems. The GM adds both their bonuses to a particular casting.

Q ?: ?

K Improv: Make up a piece of literature off the top of your head as if you were playing a card for cast spell. It adds double its bonus.

Ace Rap Battle: Challenge an opponent to a rap battle. Whoever wins replenishes all cards. If the battle is deemed to be suitably epic and historical, both contestants replenish all cards.